Fox & Finch
Fox & Finch takes the trick-taking you already know and drops a fox into the henhouse. Every hand is a small negotiation about who gets stuck with the points, and who gets to break suit.
Fox & Finch runs on a 56-card deck split into four suits: Orchard, Hedge, Roost and Barn. Play follows suit, high card takes the trick, and then the wrinkle lands. The winner either banks the cards into their score pile or flips a Perch token and leads the next trick out of order. Since you are trying to finish with the lowest total, banking cards is often the last thing you want, and half the game is spent calculating whether a Perch is worth more than the seven points you just swallowed.
Two cards break it all open. The Fox is worth minus five and can be played on any trick, any suit, no permission asked, which makes it the only clean escape hatch in the game. The Finch is worth fifteen, must follow suit, and gives its owner a one-card trade with the discard pile when it wins. Hold both in the same hand and you can swing a round by thirty points. Hold neither and you will spend five minutes watching other people decide your fate. That asymmetry is the point, and it is also where the game gets its teeth.
Four players is loud and rewards hard card counting; two players turns into a taut duel where the Perch token is the real battlefield, because whoever controls the lead decides what everyone else is forced to shed. It is not a heavy game, teachable in five minutes and finished in thirty-five, but there is more calculation in it than the box suggests, and the Perch is the reason.
What we like
- The Fox and the Finch create genuine round-swinging decisions instead of a slow grind
- Perch tokens keep the lead moving, so one bad deal never locks you out for a full round
- Plays cleanly at two and four, with a distinctly different texture at each count
- Teaches in five minutes and fits in a coat pocket
What we don’t
- A bad deal can bury you for an entire round with no realistic recovery
- The four suit colours sit uncomfortably close together under warm lighting
- Round-end bookkeeping means somebody is always doing arithmetic instead of playing
Verdict
A clever, slightly spiky trick-taker that earns its keep almost entirely on the strength of the Perch token and the Fox. At 7.5 it is not a classic, but it is a keeper.